- Setup a basic Healthbar in the bottom middle and anchored to bottom
- Setup visual component to Damage to ship with the blending material made previously.
TODO: Save/Load
TODO: Asteroid Rounds
- Changed the explosion on Spore Cannon to use the Alien Reveal particle, but smaller, however large enough so the player can see it impacting the ship
TODO: I was trying to setup the Particles to "Attach" to the hit location when impact occurs, but I can't seem to get them to stick. Maybe I'll try to spawn an actor so I can attach the Actor rather than a Particle Component from DefaultProjectile.
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