Tuesday, July 12, 2016

Development Update: 7/12/2016

Progress Update 7/12/2016:
- Was looking at trying to setup the Decals with the Meteor Impact today, but got sidetracked with a very noticeable problem on the Crater Decals... the Projected decals leave a terrible sampling tare when viewed at a distance....


-- Fixed this with a clever setup of having a Planar Object be placed into the actor and then have the material do a distance check and if Greater than scale/distance given, then this Plane (with duplicated material of the crater) is then drawn.


Success! I R Better than U Decal Renderer....

Edit: I should note that this was pre 4.13 where they now have the new Mesh decals. I should take a look at these one day.

TODO: Still need to finish impact of Meteor into Earth
TODO: I want to look at a GPU particle that sprays up a shit ton of debris and scales out. Should I place the crater decal during or after the effect has played? Not sure yet, need to experiment.

NOTE: Side note, apparently Meteors can cause craters that are on average 10-15 times the size of the object that hits Earth.
https://answers.yahoo.com/question/index?qid=20140723054904AAotA9P
For Gameplay (and in the screenshots above) I did a rough 3-5 times bigger seems more than enough. But who knows, maybe wanna go big to wipe out countries. Will need to experiment

NOTE: On that above note, I'll need a way to define borders on the planet and check to see if they have Crater decal overlap... Perhaps use cities as the main hub??
EG.

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