Monday, March 21, 2016

Development Update: 3/17-21/2016

Please Note: These are retroactive posts to show history and progress.

Progress 3/17-21/2016:
- Been slowly working on the Input keys
-- W/S for throttle
-- Shift is for Afterburner
TODO: Create fuel value for afterburner
- Added HUD setup of the ship for Throttle
TODO: Change Afterburner bar to be Afterburner fuel. After burner amount is just for back end/thrust amount and particles later
- Also removed Mouse visual (cross hair) and added a texture setup to be used on the ship for aim point instead.
TODO: Texture and Mouse vs DPI gives a jitter on screen. Needs to be replaced with an input to delta offset based on input device (mouse/gamepad)
May 22nd - Finally got to finishing this with setting up the controller to be Delta Offset based. The rest of done awhile ago
TODO: Either texture overlay stays (not liking the non-vector setup that's causing aliasing) or go with a HUD element

Went with HUD element that works fine

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