Sunday, August 28, 2016

Development Update: 8/28/2016 - PDI News Ticker and Funding Menu

Progress Update 8/28/2016:
- PDI News ticker done and repositioned


- Funding Menu WIP


TODO: Canada seems to be shouldering the burden of this Project. Perhaps it's time to let other countries in to handle it :)

Saturday, August 27, 2016

Development Update: 8/27/2016 - PDI Overview 2 with Icons

Progress Update 8/27/2016:
- WIP PDI Overview 2
-- Icons and the like
TODO: Make News Ticker run across whole bottom
TODO: Shrink Earth population and isolate it a bit more

Development Update: 8/27/2016 - PDI Overview and Zenith Station Whitebox

Progress Update 8/27/2016:
- WIP PDI Overview (UMG is taking awhile....)
I'm finding UMG really slow to work with. Probably because it's almost like web designing in HTML... well maybe not that bad. I just find that everthing is so maticulous to the point where it feels tedious. Perhaps I'm just spending too much time on it and not coming back to the fun stuff in development.

However, it is fun to look back onto UMG and see it come together with that I've outlined in the doc :)

- Cleaned up Geo for Zenith Station
-- Create BP for Zenith Station with Name Marker.






TODO: Needs also a waypoint marker for Mag Drive

Tuesday, August 16, 2016

Development Update: 8/16/2016 - PDI City and Impact Markers

Progress Update 8/16/2016:
- WIP 3D CityMarkers - Look much better, but need to find a better way to setup the light shafts


TODO: Animations for idle, hover, selection, return to idle.
- WIP Asteroid Impact 3D Markers - Look interesting, but not quite digging it. Will need to fiddle around with them.

Sunday, August 14, 2016

Development Update: 8/14/2016 - Lovely Documentation

Progress Update 8/14/2016:
- WIP PDI design doc to be used as the blueprints for the PDI layout
Because I thought it was important to keep some documentation of what I wanted for the PDI and how the player will interact with it.


- Also started working on the 3D version of the city markers to improve the visuals
TODO: Create 3D markers for Asteroid Impacts
Unrelated TODO: I also want to revisit the Player's flight HUD and create markers on the HUD that show speed/rotation.
Mockup:

Friday, August 12, 2016

Development Update: 8/12/2016 - Earth Normal Maps

Progress Update 8/12/2016:
Would've posted earlier but was bogged down by business crap
- Normal Map Place on Earth which works for both Real and PDI versions
- Also tweaked cities to glow a little more with bloom and also tweaked the colour to be more deeper orange





Wednesday, August 10, 2016

Development Update: 8/10/2016 - WIP PDI Intro 3 Zoom features

Progress Update 8/10/2016:
- WIP PDI Intro 3
-- Lots of work with Ground texture multiplied when PDI is on
-- Country borders with some replaceme label
-- New animated texture for City Markers
-- Wireframe shrank to be showing only water
-- Dither Opacity on Main Ground texture using Spec and Opacity Mask to show ground and half ocean
-- Added Basic Zoom function
TODO: Need Displacement or Normal map for the Planet to bring out the detail more