Wednesday, December 21, 2016

Dissolving Gradients now live on Unreal Marketplace!

Dissolving Gradients live on Unreal Marketplace!

Get it here;
https://www.unrealengine.com/marketplace/dissolving-gradients


I'm very excited to have now gone through the Unreal Marketplace submission process. Was actually pretty simple. I'm looking forward now to making some more stuff for the Marketplace just to expand on things to sell.

Also, Solar Warden Updates soon!

-Kami

Wednesday, December 7, 2016

Building Dissolving Gradients for UE4 Marketplace

Dissolving Gradients for UE4 Marketplace
This last week I've been working on setting up the Dissolve Gradients for UE4 marketplace. Since this was something I wanted and needed for Solar Warden for the Damage Shaders on the hull of the ship (and for later effects like Shield Destruction).


I figured that other projects would be able to utilize this as well. As of yesterday, I've submitted these over to Unreal Martketplace and now waiting to hear back.



Description
Create Dissolving or blending materials from these master material templates. Include any color you wish to the dissolving gradient by changing the parameters on the fly. Noise Maps can either be computational for high quality, or put into a noise map texture to save on performance. Noise maps can also be animated. Examples include melting metal, corrosive acid, dissolving Water/Bubbles, even Ice and Lavastone material examples included. Perfect for Damage Shaders, Weapons/Spells, Enviroments, VFX, etc.





Technical
Number of Materials: 
- 5 Material Functions
- 3 Dissolve Master Materials
- 1 Basic PBR Material for reference
- 30 Dissolve Instanced Materials
Do Materials derive from a Master Material with instances as variation: (Yes/No): 
- Yes 
Number of Textures: 
- 19
Texture Resolution (complete list): 
- Noise Maps are 1024x1024
- Hull textures are 1024x1024
- Lava Stone textures are 2048x2048
Engine Compatibility: 
- UE 4.13 and later 
Intended Platform: 
- Windows, Mac, Consoles 
Platforms Tested: 
- Windows (Win 7x64) 
Documentation Included: (Yes\No) 
- No; Material Parameters are self descriptive
Important\Additional Notes: 
- Highly-customizable
- Noise Maps can either be computational or set as a texture to save on performance
- Gradients do not require textures and can be switched on the fly
- Possible Animated shader
- Swap out your PBR textures in Material Instance
- Dissolve can also be used to blend between PBR Textures.


Coming Soon to UE4 Marketplace