Sunday, May 22, 2016

Development Update: 5/22/2016

Please Note: These are retroactive posts to show history and progress.

Progress Update 5/22/2016:
- Setup Radial Clamp for Crosshair (this means that the cross hairs are clamped to not go off screen)
- increased size of Larva Spores to 2.5x, making them easier to hit and "slower" relative to their speed
- Setup Analog Stick Support
- Setup Roll Tick on Yaw as well. Good for Videos, might be a bit much, kinda liking it though
- Blood splat from larva increased in size
- Implemented Afterburner Thrust Multiplier
- Tweaked alot of Third Person Camera Distance/LagSpeed to give more of a sense of momentum
- Created Missile Firing Group
- Created Missile Launcher Weapon
- Created DefaultMissiles Projectile
- Fixed the Velocity Matching for Projectiles
- Setup DefaultMissiles to be Homing on Nearest Target
- Basic MaterialBillboard to highlight "Locked Targets"
- Removed Temporal AA which gave a weird effect on Billboard (Targeting squares)

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