Sunday, June 5, 2016

Development Update: 6/5/2016

Progress Update 6/5/2016:
- Fixed up Collisions with Earth
- Created very placeholder impact effect and destruction of Meteors logic
- Setup Asteroids to burn up in Atmosphere (overlap event on the Earth_Ground actor)
- Created a very cool high rez crater decal and Crater Actor
TODO: Setup Logic to get size of asteroid and match that size for Crater
NOTE: I've setup the Asteroids to move with projectile movement. Not sure I wanna keep that and might remove it in hopes of finding a better solution to attracting things with gravity


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