Friday, August 12, 2016

Development Update: 8/12/2016 - Earth Normal Maps

Progress Update 8/12/2016:
Would've posted earlier but was bogged down by business crap
- Normal Map Place on Earth which works for both Real and PDI versions
- Also tweaked cities to glow a little more with bloom and also tweaked the colour to be more deeper orange





Wednesday, August 10, 2016

Development Update: 8/10/2016 - WIP PDI Intro 3 Zoom features

Progress Update 8/10/2016:
- WIP PDI Intro 3
-- Lots of work with Ground texture multiplied when PDI is on
-- Country borders with some replaceme label
-- New animated texture for City Markers
-- Wireframe shrank to be showing only water
-- Dither Opacity on Main Ground texture using Spec and Opacity Mask to show ground and half ocean
-- Added Basic Zoom function
TODO: Need Displacement or Normal map for the Planet to bring out the detail more

Sunday, July 31, 2016

Development Update: 7/31/2016 - WIP PDI Intro 2

Progress Update 7/31/2016:
- WIP PDI Intro 2
-- Fixed up some rotational issues with the initial planet intro to PDI interface
-- Found out about the Possession before Camera Blend bug
-- Added Continent outlines
-- Added Wireframe Scanning
-- Setup basic PDI pawn to rotate around Earth
-- Created Citymarker UI actors to be placed on the planet

Saturday, July 30, 2016

Development Update: 7/29-30/2016 - WIP PDI Intro Sequencer

Progress Update 7/29-30/2016:
- WIP PDI Intro
-- Been working with the Vertex Animation Tools for the Wireframe Earth PDI
https://docs.unrealengine.com/latest/INT/Engine/Animation/Tools/VertexAnimationTool/VAT_TL_Meshes/
-- Set this up onto the Planet to have an intro for the PDI
-- Made a Video showing the transition

Monday, July 25, 2016

Development Update: 7/25/2016 - MagDrive for SPPPPEEEEDDD

Progress Update 7/25/2016:
- WIP MagDrive
-- Finished up the basic Stages for MagDrive Logic
-- Have the MagDrive slow you down when you reach the Waypoint
-- Have some Placeholder particle Effects for SPPPPEEEEEEEDDDDD


TODO: ReplaceMe Particles for MagDrive travel
TODO: Allow for Cancel of MagDrive (any early out - User Triggered, Collision (detection?), etc)
TODO: Remove Debug Info and place into Ship HUD for Messages
TODO: Better logic on displaying waypoints.
Should Waypoints be seen if behind Earth?? Created logic to hide them

Sunday, July 24, 2016

Development Update: 7/24/2016 - MagDrive Waypoints

Progress Update 7/24/2016:
- Added Waypoint Targeting with "T"
-- Also have a Collision Check so you don't crash into planets and the like


- Added MagDrive WIP on "Z"


NOTE: Doesn't look like much, but I have a staged acceleration that propels you to 100000 max speed.
TODO: Effects for MagDrive (Screen space effects with dust particulate fling by really fast, White Engine Colour for Mag Drive, Maybe a "shield" like effect at the front of the ship)


TODO: Also need to finish up the MagDrive feature to have MagDrive kick you out when you reach your destination and also allow for user canceling with pressing "Z" again.

Saturday, July 23, 2016

Development Update: 7/23/2016 - Earth Shadow

Progress Update 7/23/2016:
- Fixed up Earth to cast a shadow at a very low resolution since it wasn't casting a Shadow already and the lighting was casting onto objects behind the Earth.


- Did some minor tweaks to bring back Eye Adaption a bit - makes the darkside of the Earth look better with a better glow on the cities.
-- Some Eye adaption might be too strong in the darker areas since the stars get blown out pretty bad.
TODO: More Eye Adaption tuning
Sept 2016: I've tossed most of the Eye Adaption since it really blew out alot of lighting (like engines when boosting) which looked terrible IMO