Dissolving Gradients live on Unreal Marketplace!
Get it here;
https://www.unrealengine.com/marketplace/dissolving-gradients
I'm very excited to have now gone through the Unreal Marketplace submission process. Was actually pretty simple. I'm looking forward now to making some more stuff for the Marketplace just to expand on things to sell.
Also, Solar Warden Updates soon!
-Kami
According to conspiracy theorists, Solar Warden is an ultra-secret project that maintains a fleet (or several fleets) of spaceships that are operating within our solar system. Some say they’re defending us against alien threats. This is the Development Blog of Dan Tracy's Indie Title - Solar Warden. Follow him as he chronicles his solo development of his Unreal 4 title.
Wednesday, December 21, 2016
Wednesday, December 7, 2016
Building Dissolving Gradients for UE4 Marketplace
Dissolving Gradients for UE4 Marketplace
This last week I've been working on setting up the Dissolve Gradients for UE4 marketplace. Since this was something I wanted and needed for Solar Warden for the Damage Shaders on the hull of the ship (and for later effects like Shield Destruction).I figured that other projects would be able to utilize this as well. As of yesterday, I've submitted these over to Unreal Martketplace and now waiting to hear back.
Description
Create Dissolving or blending materials from these master material templates. Include any color you wish to the dissolving gradient by changing the parameters on the fly. Noise Maps can either be computational for high quality, or put into a noise map texture to save on performance. Noise maps can also be animated. Examples include melting metal, corrosive acid, dissolving Water/Bubbles, even Ice and Lavastone material examples included. Perfect for Damage Shaders, Weapons/Spells, Enviroments, VFX, etc.
Technical
Number of Materials:
- 5 Material Functions
- 3 Dissolve Master Materials
- 1 Basic PBR Material for reference
- 30 Dissolve Instanced Materials
Do Materials derive from a Master Material with instances as variation: (Yes/No):
- Yes
Number of Textures:
- 19
Texture Resolution (complete list):
- Noise Maps are 1024x1024
- Hull textures are 1024x1024
- Lava Stone textures are 2048x2048
Engine Compatibility:
- UE 4.13 and later
Intended Platform:
- Windows, Mac, Consoles
Platforms Tested:
- Windows (Win 7x64)
Documentation Included: (Yes\No)
- No; Material Parameters are self descriptive
Important\Additional Notes:
- Highly-customizable
- Noise Maps can either be computational or set as a texture to save on performance
- Gradients do not require textures and can be switched on the fly
- Possible Animated shader
- Swap out your PBR textures in Material Instance
- Dissolve can also be used to blend between PBR Textures.
Coming Soon to UE4 Marketplace
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