Made a video of what is currently in the PDI
According to conspiracy theorists, Solar Warden is an ultra-secret project that maintains a fleet (or several fleets) of spaceships that are operating within our solar system. Some say they’re defending us against alien threats. This is the Development Blog of Dan Tracy's Indie Title - Solar Warden. Follow him as he chronicles his solo development of his Unreal 4 title.
Wednesday, August 31, 2016
Development Update: 8/31/2016 - WIP PDI Intro 4 MENUS
Progress Update 8/31/2016:
Made a video of what is currently in the PDI
Made a video of what is currently in the PDI
Sunday, August 28, 2016
Development Update: 8/28/2016 - PDI News Ticker and Funding Menu
Saturday, August 27, 2016
Development Update: 8/27/2016 - PDI Overview 2 with Icons
Development Update: 8/27/2016 - PDI Overview and Zenith Station Whitebox
Progress Update 8/27/2016:
- WIP PDI Overview (UMG is taking awhile....)
I'm finding UMG really slow to work with. Probably because it's almost like web designing in HTML... well maybe not that bad. I just find that everthing is so maticulous to the point where it feels tedious. Perhaps I'm just spending too much time on it and not coming back to the fun stuff in development.
However, it is fun to look back onto UMG and see it come together with that I've outlined in the doc :)
- Cleaned up Geo for Zenith Station
-- Create BP for Zenith Station with Name Marker.
TODO: Needs also a waypoint marker for Mag Drive
- WIP PDI Overview (UMG is taking awhile....)
I'm finding UMG really slow to work with. Probably because it's almost like web designing in HTML... well maybe not that bad. I just find that everthing is so maticulous to the point where it feels tedious. Perhaps I'm just spending too much time on it and not coming back to the fun stuff in development.
However, it is fun to look back onto UMG and see it come together with that I've outlined in the doc :)
- Cleaned up Geo for Zenith Station
-- Create BP for Zenith Station with Name Marker.
TODO: Needs also a waypoint marker for Mag Drive
Tuesday, August 16, 2016
Development Update: 8/16/2016 - PDI City and Impact Markers
Progress Update 8/16/2016:
- WIP 3D CityMarkers - Look much better, but need to find a better way to setup the light shafts
TODO: Animations for idle, hover, selection, return to idle.
- WIP Asteroid Impact 3D Markers - Look interesting, but not quite digging it. Will need to fiddle around with them.
- WIP 3D CityMarkers - Look much better, but need to find a better way to setup the light shafts
TODO: Animations for idle, hover, selection, return to idle.
- WIP Asteroid Impact 3D Markers - Look interesting, but not quite digging it. Will need to fiddle around with them.
Sunday, August 14, 2016
Development Update: 8/14/2016 - Lovely Documentation
Progress Update 8/14/2016:
- WIP PDI design doc to be used as the blueprints for the PDI layout
Because I thought it was important to keep some documentation of what I wanted for the PDI and how the player will interact with it.
- Also started working on the 3D version of the city markers to improve the visuals
TODO: Create 3D markers for Asteroid Impacts
Unrelated TODO: I also want to revisit the Player's flight HUD and create markers on the HUD that show speed/rotation.
Mockup:
- WIP PDI design doc to be used as the blueprints for the PDI layout
Because I thought it was important to keep some documentation of what I wanted for the PDI and how the player will interact with it.
- Also started working on the 3D version of the city markers to improve the visuals
Unrelated TODO: I also want to revisit the Player's flight HUD and create markers on the HUD that show speed/rotation.
Mockup:
Friday, August 12, 2016
Development Update: 8/12/2016 - Earth Normal Maps
Wednesday, August 10, 2016
Development Update: 8/10/2016 - WIP PDI Intro 3 Zoom features
Progress Update 8/10/2016:
- WIP PDI Intro 3
-- Lots of work with Ground texture multiplied when PDI is on
-- Country borders with some replaceme label
-- New animated texture for City Markers
-- Wireframe shrank to be showing only water
-- Dither Opacity on Main Ground texture using Spec and Opacity Mask to show ground and half ocean
-- Added Basic Zoom function
TODO: Need Displacement or Normal map for the Planet to bring out the detail more
- WIP PDI Intro 3
-- Lots of work with Ground texture multiplied when PDI is on
-- Country borders with some replaceme label
-- New animated texture for City Markers
-- Wireframe shrank to be showing only water
-- Dither Opacity on Main Ground texture using Spec and Opacity Mask to show ground and half ocean
-- Added Basic Zoom function
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