Progress Update 6/30/2016:
- Been working on GDD for the game and outlined Main story points
-- WIP Main Features and ship listing
- New ship model to put into game. Will put into Engine soon.
According to conspiracy theorists, Solar Warden is an ultra-secret project that maintains a fleet (or several fleets) of spaceships that are operating within our solar system. Some say they’re defending us against alien threats. This is the Development Blog of Dan Tracy's Indie Title - Solar Warden. Follow him as he chronicles his solo development of his Unreal 4 title.
Thursday, June 30, 2016
Wednesday, June 8, 2016
Development Update: 6/7-8/2016
Sunday, June 5, 2016
Development Update: 6/5/2016
Progress Update 6/5/2016:
- Fixed up Collisions with Earth
- Created very placeholder impact effect and destruction of Meteors logic
- Setup Asteroids to burn up in Atmosphere (overlap event on the Earth_Ground actor)
- Created a very cool high rez crater decal and Crater Actor
TODO: Setup Logic to get size of asteroid and match that size for Crater
NOTE: I've setup the Asteroids to move with projectile movement. Not sure I wanna keep that and might remove it in hopes of finding a better solution to attracting things with gravity
- Fixed up Collisions with Earth
- Created very placeholder impact effect and destruction of Meteors logic
- Setup Asteroids to burn up in Atmosphere (overlap event on the Earth_Ground actor)
- Created a very cool high rez crater decal and Crater Actor
NOTE: I've setup the Asteroids to move with projectile movement. Not sure I wanna keep that and might remove it in hopes of finding a better solution to attracting things with gravity
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